Simple examples

Displaying an image to screen

This simple example load an image, display it on screen and free image before exit.
This use the 2d API of Antiryad Gx.

        class init
        
        import antiryadgx.gx_bitmap
        import antiryadgx.gx_screen
        
        declarefunction nothing,main,nothing
        
        function main
          dim ptr_tbitmap,gx_tbitmap //Declare image pointer
        
          ptr_tbitmap=gx_bitmap::loadall(string::"image.mtd") //Load mtd image
        
          gx_screen::clear() //Clear video buffer
          gx_screen::drawbitmap(0,0,ptr_tbitmap,gx_bitmap_drawflat,255,255,255,255) //Write image to video buffer at (0,0) position
          gx_screen::flush() //Draw video buffer to screen
        
          ptr_tbitmap->free() //Free image
        
          return
        endfunction
        

Using animatedsprite

        /* ---------------------- */
        /* Animatedsprite example */
        /* ---------------------- */
        
        class init
        
        import antiryadgx.gx_animatedsprite
        import antiryadgx.gx_bitmap
        import antiryadgx.gx_screen
        
        declarefunction nothing,main,nothing
        
        /* ---- */
        /* main */
        /* ---- */
        function main
          dim ptr_tanimatedsprite,gx_tanimatedsprite //Declare animatedprite pointer
        
          ptr_tanimatedsprite=gx_animatedsprite_load(string::"sprite.spr")
        
          ptr_tanimatedsprite->initiate()
          while(1,==,1)
            gx_screen::clear() //Clear video buffer
            gx_screen::drawbitmap(0,0,ptr_tanimatedsprite->getcurrentbitmap(),gx_bitmap_drawflat,255,255,255,255) //Write animatedsprite to video buffer at (0,0) position
            gx_screen::flush() //Draw video buffer to screen
        
            ptr_tanimatedsprite->manage() //Update animatedsprite
            if(ptr_tanimatedsprite->islooped(),!=,0) //Check if animation looped
              break //Break the loop
            endif
          wend
        
          ptr_tanimatedsprite->free() //Free animatedsprite
        
          return
        endfunction
        

agxsimpleexamples.txt · Last modified: 2014/12/05 16:32 by pyro
 
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